At 10 hours/week
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No prior experience required.
Product design starts with understanding the needs of users, which is gathered through comprehensive research. Learn the core principles of human-centered design and how to appropriately scope a design problem. Understand how to empathize with users when performing user research, including how to conduct in-depth interviews and create quantitative surveys, and use research data to uncover opportunities. You’ll then apply psychology to design sketches, keeping the end-user in mind.
The best products have gone through rounds of iteration based on user research and feedback. Learn the process of a design sprint, and how to translate findings from research into a prototype that can be tested with users. Understand how to foster team collaboration and use divergent and convergent thinking to rapidly create testable prototypes. Apply user interface principles in the design of a clickable prototype, and conduct a usability test to gain valuable feedback from users that can be used in design iterations.
Once products have been tested for its effectiveness, they need to be enhanced for engagement. Learn advanced user interface principles to build interactive designs that are ready to be handed off to engineering for feedback. Understand how to solicit and integrate feedback from engineering to enhance the design before it is ready for development. Assess the engagement of the product through remote usability testing and other experimentation methods. Finally, you’ll learn how to improve design and user experiences based on engagement data in order to increase key performance indicators.
UX Designers demonstrate their skills by showcasing their designs and processes in a portfolio. Understand what should and shouldn’t be included in a portfolio, as well as the key components that appeal to target audiences. Learn how to organize previous work and communicate it online, keeping the audience and your career objectives in mind. Apply storytelling and branding frameworks to create a personal profile that conveys a unique value proposition. You’ll also learn best practices for maintaining and updating a UX portfolio.
Real-world projects from industry experts
1-on-1 technical mentor
Personal career coach and career services
Flexible learning program

UX Designer, Google
Shuang has enjoyed working in UX design across a variety of domains at Google, from YouTube, to technical cloud platforms. She is particularly interested in bringing a human touch to products. She received her Master's in Human Computer Interaction from The University of Michigan.

Co-Founder & CTO, Feather Docs
Gabe leads product, UX, and engineering for machine learning products at early-stage startups. His last company built UX research tools for designers at Fortune 500 companies. He holds degrees from Cornell University and Stony Brook University.

UX Designer, Google
Michael is a UX Designer for Google after leading design at a Blockchain startup and working at a partnership with Apple and IBM. He is committed to connecting with clients and users—and bringing their vision to life. He has a design background from Sheridan, Toronto Film School, and OCAD University.

Founder, Context Leap
Melissa is the founder of Context Leap, an SF-based organizational and leadership transformation agency. With over a decade as a design and innovation strategist in the technology industry, she is dedicated to evolving the role of design in creating scalable and thoughtful human-centered experiences.

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Career-seeking and job-ready graduates found a new, better job within six months of graduation.
Average salary increase for graduates who found a new, better job within six months of graduation.
As products become more digital, there is an increasing need for people who can design the digital interaction with web-based platforms, digital interfaces, and mobile and desktop applications.
This program is intended for students who would like to have a significant impact on the overall user experience of digital products, from defining user interactions with a product to designing its look & feel, without needing the technical expertise of an engineer or product manager. You’ll learn how to conduct user research, apply design psychology, and create user interface layouts. You’ll translate research into low-fidelity prototypes, and turn those into high-fidelity designs that are ready for engineering implementation. Along the way, you’ll build a UX portfolio-ready case study that will demonstrate your design capabilities.
This program is designed to prepare individuals to work as Design or UX Researchers, UX Designers, Product Designers, Design Leads, Interaction Designers, Visual Designers, and more within teams and organizations focused on launching digital products, including web-based platforms, digital interfaces, and mobile and desktop applications.
There are also roles such as UX Writers, who help create human-centric communications, and UX or Design Strategy roles, which focus on using design as a strategic lens to solve overarching challenges.
This program is intended for anyone who wants to gain fluency and understanding of digital product design. If you want to learn how to shape user experiences of software products and how to prepare design assets within a cross-functional team, this program is for you.
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
No prior experience with UX Design is required. You will need to be comfortable with basic computer skills, such as managing files, using third-party online programs, and navigating the Internet through an online browser.
The UX Designer Nanodegree program is comprised of content and curriculum to support three projects, and one capstone. We estimate that students can complete the program in three months, working ten hours per week.
Each project will be reviewed by the Udacity reviewer network. Feedback will be provided and if you do not pass the project, you will be asked to resubmit the project until it passes.
Access to this Nanodegree program runs for the length of time specified in the payment card above. If you do not graduate within that time period, you will continue learning with month to month payments. See the Terms of Use and FAQs for other policies regarding the terms of access to our Nanodegree programs.
Please see the Udacity Nanodegree program FAQs for policies on enrollment in our programs.
For this program, you will need a computer with a broadband internet connection, capable of installing various open-source design tools. Note: Most consumer computers on the market today meet these requirements. You will need administrative access to be able to install software on your computer.
This program uses web-based platforms including Google Suite (Slides, Gallery, & Docs), Figma, Miro, Mobbin, Zeplin, WebAIM, Whimsical, Lookback, and Unbounce. You will have the option to use Keynote, PowerPoint, or Google Slides for your presentations. You will need to be able to communicate fluently and professionally in written and spoken English.