Real-world projects from industry experts
With real-world projects and immersive content built in partnership with top-tier companies, you’ll master the tech skills companies want.
Learn the steps you need to turn an idea into reality. By the end of this course you’ll learn how to bring an idea from concept to hand off for development and onto creation of a prototype.
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Once a problem has been defined and a market opportunity has been identified, it is important to create a solution that is desirable by its users. In this course, you’ll learn how to take an idea through concept, design and user validation, as well as create a spec to hand-off to engineering for development. You’ll use design thinking methodologies to diverge in order to explore ideas and then ultimately focus in and converge on a single idea. And you’ll map out the full concept through creation of a prototype that can be used to validate that you’re solving a problem for real users.
No Experience Required.
Describe the purpose and process of a Design Sprint and identify good candidates for a Design Sprint. Learn how to involve necessary stakeholders in a Design Sprint and differentiate between the responsibilities of the Product Manager and Designer roles.
Describe the Understand phase of the Design Sprint and how lightning talks, interviews, and competitive analysis can be used as an input during the Understand phase. Use the “How Might We” method to identify opportunities and utilize the “Rose Bud Thorn” method to classify things as positive, negative, or opportunities. Apply Affinity Mapping to identify thematic insights.
Describe the Define phase of the Design Sprint and define success metrics using the HEART framework. Explain the difference between goals, signals, and metrics; Craft Design Principles and write a Future Press Release.
Describe the Sketch phase of the Design Sprint and use the Crazy 8’s method to brainstorm ideas through sketching. Facilitate a process for sharing and voting on sketches within the team and create a more detailed, in-depth Solution Sketch that contains at least 3 frames.
Describe the Decide phase of the Design Sprint and create a Decision Matrix to narrow down ideas to those worth pursuing. Represent perspectives from a wider audience using Thinking Hats.
Describe the Prototype phase of the Design Sprint and create a storyboard to map out a plan for your prototype. Learn how to utilize different types of prototyping and create a high fidelity, interactive prototype and apply best practices for creating prototypes.
Describe the Validate phase of the Design Sprint. Create plans and data collection processes for a user study; Run a user study, interview users, and conduct a feasibility discussion with an engineer.
Describe benefits of iteration and identify when iteration is appropriate. Evangelize your idea across cross-functional development teams and create documentation for the engineering team.
In this project, you will take a problem/opportunity through a Design Sprint. During the Design Sprint, you will explore multiple ideas, narrow down ideas to the most compelling one, create a storyboard and prototype, conduct user research, refine their ideas, and incorporate findings into a final product spec.
With real-world projects and immersive content built in partnership with top-tier companies, you’ll master the tech skills companies want.
On demand help. Receive instant help with your learning directly in the classroom. Stay on track and get unstuck.
Validate your understanding of concepts learned by checking the output and quality of your code in real-time.
Tailor a learning plan that fits your busy life. Learn at your own pace and reach your personal goals on the schedule that works best for you.
We provide services customized for your needs at every step of your learning journey to ensure your success.
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Alex King is a product manager at Google, where he works on Pixel Camera. He previously worked on setup experiences for smart home devices like Google Wifi, Google Home, and Chromecast. He formerly worked at Uber where he led rider experience for JUMP Bikes and Scooters. He graduated from the University of Washington.
How to turn your idea into a reality and how to best solve problems for real users.
On average, successful students take 1 month to complete this program.
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
No prior experience is required, but it is recommended that students are comfortable with basic computer skills, such as managing files, using third-party online programs, and navigating the Internet through an online browser. You will also need access to a video camera on a computer.
The Product Design course is comprised of content and curriculum to support one project. We estimate that students can complete the program in 1 month.
The project will be reviewed by the Udacity reviewer network and platform. Feedback will be provided and if you do not pass the project, you will be asked to resubmit the project until it passes.
Access to this course runs for the length of time specified in the payment card above. If you do not graduate within that time period, you will continue learning with month to month payments. See the Terms of Use and FAQs for other policies regarding the terms of access to our programs.
Please see the Udacity Program Terms of Use and FAQs for policies on enrollment in our programs.
You will need to use Google Slides or Microsoft PowerPoint, and Google Docs or Microsoft Word, as well as access to the internet and a 64-bit computer. You will use Figma for which the requirements are: Minimum browser requirements: