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Product Design


Learn the steps you need to turn an idea into reality. By the end of this course you’ll learn how to bring an idea from concept to hand off for development and onto creation of a prototype.

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  • Estimated time
    20 hours

  • Enroll by
    October 12, 2022

    Get access to classroom immediately on enrollment

  • Prerequisites
    No Experience Required

What You Will Learn

  1. Product Design

    20 hours to complete

    Once a problem has been defined and a market opportunity has been identified, it is important to create a solution that is desirable by its users. In this course, you’ll learn how to take an idea through concept, design and user validation, as well as create a spec to hand-off to engineering for development. You’ll use design thinking methodologies to diverge in order to explore ideas and then ultimately focus in and converge on a single idea. And you’ll map out the full concept through creation of a prototype that can be used to validate that you’re solving a problem for real users.

    Prerequisite knowledge

    1. Intro to Design Sprint

      Describe the purpose and process of a Design Sprint and identify good candidates for a Design Sprint. Learn how to involve necessary stakeholders in a Design Sprint and differentiate between the responsibilities of the Product Manager and Designer roles.

      • Understand

        Describe the Understand phase of the Design Sprint and how lightning talks, interviews, and competitive analysis can be used as an input during the Understand phase. Use the “How Might We” method to identify opportunities and utilize the “Rose Bud Thorn” method to classify things as positive, negative, or opportunities. Apply Affinity Mapping to identify thematic insights.

        • Define

          Describe the Define phase of the Design Sprint and define success metrics using the HEART framework. Explain the difference between goals, signals, and metrics; Craft Design Principles and write a Future Press Release.

          • Sketch

            Describe the Sketch phase of the Design Sprint and use the Crazy 8’s method to brainstorm ideas through sketching. Facilitate a process for sharing and voting on sketches within the team and create a more detailed, in-depth Solution Sketch that contains at least 3 frames.

            • Decide

              Describe the Decide phase of the Design Sprint and create a Decision Matrix to narrow down ideas to those worth pursuing. Represent perspectives from a wider audience using Thinking Hats.

              • Prototype

                Describe the Prototype phase of the Design Sprint and create a storyboard to map out a plan for your prototype. Learn how to utilize different types of prototyping and create a high fidelity, interactive prototype and apply best practices for creating prototypes.

                • Validate

                  Describe the Validate phase of the Design Sprint. Create plans and data collection processes for a user study; Run a user study, interview users, and conduct a feasibility discussion with an engineer.

                  • Next Steps

                    Describe benefits of iteration and identify when iteration is appropriate. Evangelize your idea across cross-functional development teams and create documentation for the engineering team.

                    • Course Project: Run a Design Sprint

                      In this project, you will take a problem/opportunity through a Design Sprint. During the Design Sprint, you will explore multiple ideas, narrow down ideas to the most compelling one, create a storyboard and prototype, conduct user research, refine their ideas, and incorporate findings into a final product spec.


                    Introducing new Udacity Single Courses

                    Our students asked and we listened. You can now get the in-demand tech skills you need faster and for less money by enrolling in one of our new, one-month Single Courses. You’ll get the specific job-ready skills you need in as little as four weeks and for a fraction of the cost.

                    Of course if you are looking for a more robust, in-depth education, you can still enroll in one of our 3-6 month Nanodegree programs.

                    Both programs are part-time and online, and they both offer 24/7 support, quality Udacity-produced content, courses created with the help of top tech companies, and more. You can always start with a Single Course and upgrade to a full Nanodegree program if you like.

                    All our programs include:

                    • Real-world projects from industry experts

                      With real-world projects and immersive content built in partnership with top-tier companies, you’ll master the tech skills companies want.

                    • Technical mentor support

                      Our knowledgeable mentors guide your learning and are focused on answering your questions, motivating you, and keeping you on track.

                    • Workspaces

                      Validate your understanding of concepts learned by checking the output and quality of your code in real-time.

                    • Flexible learning program

                      Tailor a learning plan that fits your busy life. Learn at your own pace and reach your personal goals on the schedule that works best for you.

                    Course offerings

                    • Class content

                      • Real-world projects
                      • Project reviews
                      • Project feedback from experienced reviewers
                    • Student services

                      • Technical mentor support
                      • Student community

                    Succeed with personalized services.

                    We provide services customized for your needs at every step of your learning journey to ensure your success.

                    Get timely feedback on your projects.

                    • Personalized feedback
                    • Unlimited submissions and feedback loops
                    • Practical tips and industry best practices
                    • Additional suggested resources to improve
                    • 1,400+

                      project reviewers

                    • 2.7M

                      projects reviewed

                    • 88/100

                      reviewer rating

                    • 1.1 hours

                      avg project review turnaround time

                    Mentors available to answer your questions.

                    • Support for all your technical questions
                    • Questions answered quickly by our team of technical mentors
                    • 1,400+

                      technical mentors

                    • 0.85 hours

                      median response time

                    Learn with the best.

                    Learn with the best.

                    • Alex King

                      Product Manager at Uber

                      Alex is passionate about simplifying complex user problems. He leads Rider Experience for JUMP Bikes & Scooters, and previously Setup Experiences for smart home devices like Google Wifi, Google Home, and Chromecast.

                    Product Design

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                    Program Details

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                    Product Design

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