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Product Design


Learn the steps you need to turn an idea into reality. By the end of this course you’ll learn how to bring an idea from concept to hand off for development and onto creation of a prototype.

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  • Estimated time
    1 month

  • Enroll by
    June 14, 2023

    Get access to classroom immediately on enrollment

  • Skills acquired
    Product Design Sprints, Product Prototyping, Solution Sketching

What You Will Learn

  1. Product Design

    1 month to complete

    Once a problem has been defined and a market opportunity has been identified, it is important to create a solution that is desirable by its users. In this course, you’ll learn how to take an idea through concept, design and user validation, as well as create a spec to hand-off to engineering for development. You’ll use design thinking methodologies to diverge in order to explore ideas and then ultimately focus in and converge on a single idea. And you’ll map out the full concept through creation of a prototype that can be used to validate that you’re solving a problem for real users.

    Prerequisite knowledge

    No Experience Required.

    1. Intro to Design Sprint

      Describe the purpose and process of a Design Sprint and identify good candidates for a Design Sprint. Learn how to involve necessary stakeholders in a Design Sprint and differentiate between the responsibilities of the Product Manager and Designer roles.

      • Understand

        Describe the Understand phase of the Design Sprint and how lightning talks, interviews, and competitive analysis can be used as an input during the Understand phase. Use the “How Might We” method to identify opportunities and utilize the “Rose Bud Thorn” method to classify things as positive, negative, or opportunities. Apply Affinity Mapping to identify thematic insights.

        • Define

          Describe the Define phase of the Design Sprint and define success metrics using the HEART framework. Explain the difference between goals, signals, and metrics; Craft Design Principles and write a Future Press Release.

          • Sketch

            Describe the Sketch phase of the Design Sprint and use the Crazy 8’s method to brainstorm ideas through sketching. Facilitate a process for sharing and voting on sketches within the team and create a more detailed, in-depth Solution Sketch that contains at least 3 frames.

            • Decide

              Describe the Decide phase of the Design Sprint and create a Decision Matrix to narrow down ideas to those worth pursuing. Represent perspectives from a wider audience using Thinking Hats.

              • Prototype

                Describe the Prototype phase of the Design Sprint and create a storyboard to map out a plan for your prototype. Learn how to utilize different types of prototyping and create a high fidelity, interactive prototype and apply best practices for creating prototypes.

                • Validate

                  Describe the Validate phase of the Design Sprint. Create plans and data collection processes for a user study; Run a user study, interview users, and conduct a feasibility discussion with an engineer.

                  • Next Steps

                    Describe benefits of iteration and identify when iteration is appropriate. Evangelize your idea across cross-functional development teams and create documentation for the engineering team.

                    • Course Project: Run a Design Sprint

                      In this project, you will take a problem/opportunity through a Design Sprint. During the Design Sprint, you will explore multiple ideas, narrow down ideas to the most compelling one, create a storyboard and prototype, conduct user research, refine their ideas, and incorporate findings into a final product spec.

                    All Our Courses Include

                    • Real-world projects from industry experts

                      With real-world projects and immersive content built in partnership with top-tier companies, you’ll master the tech skills companies want.

                    • Real-time support

                      On demand help. Receive instant help with your learning directly in the classroom. Stay on track and get unstuck.

                    • Workspaces

                      Validate your understanding of concepts learned by checking the output and quality of your code in real-time.

                    • Flexible learning program

                      Tailor a learning plan that fits your busy life. Learn at your own pace and reach your personal goals on the schedule that works best for you.

                    Course offerings

                    • Class content

                      • Real-world projects
                      • Project reviews
                      • Project feedback from experienced reviewers
                    • Student services

                      • Student community
                      • Real-time support

                    Succeed with personalized services.

                    We provide services customized for your needs at every step of your learning journey to ensure your success.

                    Get timely feedback on your projects.

                    • Personalized feedback
                    • Unlimited submissions and feedback loops
                    • Practical tips and industry best practices
                    • Additional suggested resources to improve
                    • 1,400+

                      project reviewers

                    • 2.7M

                      projects reviewed

                    • 88/100

                      reviewer rating

                    • 1.1 hours

                      avg project review turnaround time

                    Learn with the best.

                    Learn with the best.

                    • Alex King

                      Product Manager at Google

                      Alex King is a product manager at Google, where he works on Pixel Camera. He previously worked on setup experiences for smart home devices like Google Wifi, Google Home, and Chromecast. He formerly worked at Uber where he led rider experience for JUMP Bikes and Scooters. He graduated from the University of Washington.

                    Product Design

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                      • Learn

                        How to turn your idea into a reality and how to best solve problems for real users.

                      • Average Time

                        On average, successful students take 1 month to complete this program.

                      • Benefits include

                        • Real-world projects from industry experts
                        • Real-time support

                      Program Details

                      • Do I need to apply? What are the admission criteria?

                        No. This Nanodegree program accepts all applicants regardless of experience and specific background.

                      • What are the prerequisites for enrollment?

                        No prior experience is required, but it is recommended that students are comfortable with basic computer skills, such as managing files, using third-party online programs, and navigating the Internet through an online browser. You will also need access to a video camera on a computer.

                      • How is this course structured?

                        The Product Design course is comprised of content and curriculum to support one project. We estimate that students can complete the program in 1 month.

                        The project will be reviewed by the Udacity reviewer network and platform. Feedback will be provided and if you do not pass the project, you will be asked to resubmit the project until it passes.

                      • How long is this course?

                        Access to this course runs for the length of time specified in the payment card above. If you do not graduate within that time period, you will continue learning with month to month payments. See the Terms of Use and FAQs for other policies regarding the terms of access to our programs.

                      • Can I switch my start date? Can I get a refund?

                        Please see the Udacity Program Terms of Use and FAQs for policies on enrollment in our programs.

                      • What software and versions will I need in this course?

                        You will need to use Google Slides or Microsoft PowerPoint, and Google Docs or Microsoft Word, as well as access to the internet and a 64-bit computer. You will use Figma for which the requirements are: Minimum browser requirements:

                        • Chrome 49+
                        • Firefox 57+
                        • Safari 10.1+ (Apple - macOS)
                        • Edge 14+ (Windows) Minimum operating system (OS) requirements:
                        • Windows 8.1 or later
                        • Apple MacOS 10.10 (Yosemite) and later
                        • Any Linux OS that supports the browsers mentioned above or any Chrome OS that supports the browsers mentioned above

                      Product Design

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