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Product Design

Learn the steps you need to turn an idea into reality. By the end of this course you’ll learn how to bring an idea from concept to hand off for development and onto creation of a prototype.
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  • DAYS
  • HRS
  • MIN
  • SEC
  • Estimated Time
    20 hours

  • Enroll by
    June 29, 2022

    Get access to classroom immediately on enrollment

  • Prerequisites
    No Experience Required

What You Will Learn


Product Design

Once a problem has been defined and a market opportunity has been identified, it is important to create a solution that is desirable by its users. In this course, you’ll learn how to take an idea through concept, design and user validation, as well as create a spec to hand-off to engineering for development. You’ll use design thinking methodologies to diverge in order to explore ideas and then ultimately focus in and converge on a single idea. And you’ll map out the full concept through creation of a prototype that can be used to validate that you’re solving a problem for real users.

In this course, you’ll learn how to take an idea through concept, design and user validation, as well as create a spec to hand-off to engineering for development. You’ll use design thinking methodologies to diverge in order to explore ideas and then ultimately focus in and converge on a single idea. And you’ll map out the full concept through creation of a prototype that can be used to validate that you’re solving a problem for real users.

Prerequisite Knowledge

No Experience Required.

  • Intro to Design Sprint

    Describe the purpose and process of a Design Sprint and identify good candidates for a Design Sprint. Learn how to involve necessary stakeholders in a Design Sprint and differentiate between the responsibilities of the Product Manager and Designer roles.

  • Understand

    Describe the Understand phase of the Design Sprint and how lightning talks, interviews, and competitive analysis can be used as an input during the Understand phase. Use the “How Might We” method to identify opportunities and utilize the “Rose Bud Thorn” method to classify things as positive, negative, or opportunities. Apply Affinity Mapping to identify thematic insights.

  • Define

    Describe the Define phase of the Design Sprint and define success metrics using the HEART framework. Explain the difference between goals, signals, and metrics; Craft Design Principles and write a Future Press Release.

  • Sketch

    Describe the Sketch phase of the Design Sprint and use the Crazy 8’s method to brainstorm ideas through sketching. Facilitate a process for sharing and voting on sketches within the team and create a more detailed, in-depth Solution Sketch that contains at least 3 frames.

  • Decide

    Describe the Decide phase of the Design Sprint and create a Decision Matrix to narrow down ideas to those worth pursuing. Represent perspectives from a wider audience using Thinking Hats.

  • Prototype

    Describe the Prototype phase of the Design Sprint and create a storyboard to map out a plan for your prototype. Learn how to utilize different types of prototyping and create a high fidelity, interactive prototype and apply best practices for creating prototypes.

  • Validate

    Describe the Validate phase of the Design Sprint. Create plans and data collection processes for a user study; Run a user study, interview users, and conduct a feasibility discussion with an engineer.

  • Next Steps

    Describe benefits of iteration and identify when iteration is appropriate. Evangelize your idea across cross-functional development teams and create documentation for the engineering team.

  • Course Project: Run a Design Sprint

    In this project, you will take a problem/opportunity through a Design Sprint. During the Design Sprint, you will explore multiple ideas, narrow down ideas to the most compelling one, create a storyboard and prototype, conduct user research, refine their ideas, and incorporate findings into a final product spec.

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According to Glassdoor, annual salaries for Product Managers in the US average around $109,000.

Introducing new Udacity Single Courses

Our students asked and we listened. You can now get the in-demand tech skills you need faster and for less money by enrolling in one of our new, one-month Single Courses. You’ll get the specific job-ready skills you need in as little as four weeks and for a fraction of the cost.

Of course if you are looking for a more robust, in-depth education, you can still enroll in one of our 3-6 month Nanodegree programs.

Both programs are part-time and online, and they both offer 24/7 support, quality Udacity-produced content, courses created with the help of top tech companies, and more. You can always start with a Single Course and upgrade to a full Nanodegree program if you like.

All Our Courses Include

Real-world projects from industry experts

Real-world projects from industry experts

With real world projects and immersive content built in partnership with top tier companies, you’ll master the tech skills companies want.
Technical mentor support

Technical mentor support

Our knowledgeable mentors guide your learning and are focused on answering your questions, motivating you and keeping you on track.

Workspaces to see your code in action

Validate your understanding of concepts learned by checking the output and quality of your code in real-time.
Flexible learning program

Flexible learning program

Tailor a learning plan that fits your busy life. Learn at your own pace and reach your personal goals on the schedule that works best for you.
Course OfferingsFull list of offerings included:
Enrollment Includes:
Class content
Real-world projects
Project reviews
Project feedback from experienced reviewers
Student services
Technical mentor support
Student community
Succeed with personalized services.
We provide services customized for your needs at every step of your learning journey to ensure your success.
Get timely feedback on your projects.
Reviews By the numbers
1,400+ project reviewers
2.7M projects reviewed
88/100 reviewer rating
1.1 hours avg project review turnaround time
Reviewer Services
  • Personalized feedback
  • Unlimited submissions and feedback loops
  • Practical tips and industry best practices
  • Additional suggested resources to improve
Mentors available to answer your questions.
Mentors by the numbers
1,400+ technical mentors
0.85 hours median response time
Mentorship Services
  • Support for all your technical questions
  • Questions answered quickly by our team of technical mentors

Product Design

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  • Monthly access

    Pay as you go




    Enroll now
    • Maximum flexibility to learn at your own pace.
    • Cancel anytime.
  • Learn

    How to turn your idea into a reality and how to best solve problems for real users.
  • Average Time

    On average, successful students take 20 hours to complete this program.
  • Benefits include

    • Real-world projects from industry experts
    • Technical mentor support

Program Details

  • Do I need to apply? What are the admission criteria?
    No. This Nanodegree program accepts all applicants regardless of experience and specific background.
  • What are the prerequisites for enrollment?
    No prior experience is required, but it is recommended that students are comfortable with basic computer skills, such as managing files, using third-party online programs, and navigating the Internet through an online browser. You will also need access to a video camera on a computer.
  • How is this course structured?
    The Product Design course is comprised of content and curriculum to support one project. We estimate that students can complete the program in 20 hours.

    The project will be reviewed by the Udacity reviewer network and platform. Feedback will be provided and if you do not pass the project, you will be asked to resubmit the project until it passes.
  • How long is this course?
    Access to this course runs for the length of time specified in the payment card above. If you do not graduate within that time period, you will continue learning with month to month payments. See the Terms of Use and FAQs for other policies regarding the terms of access to our programs.
  • Can I switch my start date? Can I get a refund?
    Please see the Udacity Program Terms of Use and FAQs for policies on enrollment in our programs.
  • What software and versions will I need in this course?
    You will need to use Google Slides or Microsoft PowerPoint, and Google Docs or Microsoft Word, as well as access to the internet and a 64-bit computer. You will use Figma for which the requirements are:
    Minimum browser requirements:
    • Chrome 49+
    • Firefox 57+
    • Safari 10.1+ (Apple - macOS)
    • Edge 14+ (Windows)
    Minimum operating system (OS) requirements:
    • Windows 8.1 or later
    • Apple MacOS 10.10 (Yosemite) and later
    • Any Linux OS that supports the browsers mentioned above or any Chrome OS that supports the browsers mentioned above

Product Design

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