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Concept to Low-Fidelity Prototyping

Course

The best products have gone through rounds of iteration based on user research and feedback. Learn the process of a design sprint, and how to translate findings from research into a prototype that can be tested with users. Understand how to foster team collaboration and use divergent and convergent thinking to rapidly create testable prototypes. Apply user interface principles in the design of a clickable prototype, and conduct a usability test to gain valuable feedback from users that can be used in design iterations.

The best products have gone through rounds of iteration based on user research and feedback. Learn the process of a design sprint, and how to translate findings from research into a prototype that can be tested with users. Understand how to foster team collaboration and use divergent and convergent thinking to rapidly create testable prototypes. Apply user interface principles in the design of a clickable prototype, and conduct a usability test to gain valuable feedback from users that can be used in design iterations.

Beginner

3 weeks

Real-world Projects

Completion Certificate

Last Updated March 24, 2024

Skills you'll learn:
Minimal viable products • Guerilla design sprints • User-friendly visual design • Accessible user experience design
Prerequisites:

No experience required

Course Lessons

Lesson 1

Course Overview

In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.

Lesson 2

Define the Design Sprint

Let's look at how to explore product opportunities collaboratively—while reducing our risks and ensuring our team is aligned throughout an ambiguous design process.

Lesson 3

Synthesis: Research to Features

The best products are informed by user needs. Let's look at how we can use research to find those needs—and uncover high-value product features that we can target in our designs.

Lesson 4

UI Principles

Great products don't re-invent the wheel; they expand on design patterns that users are already comfortable with. In this lesson, we'll explore some fundamental UI principles for digital products.

Lesson 5

Clickable Prototyping

It's expensive to engineer and implement solutions in code. In this lesson, we'll practice the hard skill of building an interactive prototype that feels like a real piece of software.

Lesson 6

Usability Testing

Even the best looking designs may have unexpected problems. You'll learn hard skills to take your designs into the wild to identify issues early.

Lesson 7 • Project

Project: Low-Fidelity Rapid Prototyping Sprint

In this project, you'll demonstrate a grasp on the design process from customer understanding through to lo-fi prototyping.

Taught By The Best

Photo of Gabriel Ruttner

Gabriel Ruttner

Instructor

Gabe is the CTO at Ursa & Tech Advisor for Start-Ups. Gabe has expertise in building cloud-based machine learning and natural language processing services at early stage tech companies. He holds technical degrees from Cornell University and Stony Brook University.

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Demonstrate proficiency with practical projects

Projects are based on real-world scenarios and challenges, allowing you to apply the skills you learn to practical situations, while giving you real hands-on experience.

  • Gain proven experience

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Top-tier services to ensure learner success

Reviewers provide timely and constructive feedback on your project submissions, highlighting areas of improvement and offering practical tips to enhance your work.

  • Get help from subject matter experts

  • Learn industry best practices

  • Gain valuable insights and improve your skills

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4 Months

Average time to complete a Nanodegree program

*Discount applies to the first 4 months of membership, after which plans are converted to month-to-month.

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Concept to Low-Fidelity Prototyping

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4 Months

Average time to complete a Nanodegree program

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Discount applies to the first 4 months of membership, after which plans are converted to month-to-month.
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