About this Course

Canvas is an HTML5 element which gives you drawable surface inside your web pages you can control with JavaScript. Powerful enough to use for compositing images and even creating games.

In this course, through several sample projects, you’ll learn how to use the canvas; how to make compositions using shapes, images, and text; how to create effects and filters on images and how to create animations.

Course Cost
Free
Timeline
Approx. 2 weeks
Skill Level
beginner
Included in Product

Rich Learning ContentRich Learning Content

Interactive QuizzesInteractive Quizzes

Taught by Industry ProsTaught by Industry Pros

Self-Paced LearningSelf-Paced Learning

Course Leads

Cameron Pittman

Cameron Pittman

Instructor

James Williams

James Williams

Instructor

Prerequisites and Requirements

To succeed in this course, we expect you to have some HTML and JavaScript experience. You should at minimum understand loops, functions, and conditional statements(if/else).

Udacity’s JavaScript Basics course and HTML/CSS course are good preparation for this course.

See the Technology Requirements for using Udacity.

Why Take This Course

You should take this course if you want to move beyond static HTML tag content and build on your JavaScript skills to make interactive and engaging experiences. Maybe you want to start on the journey of creating a game or complex animations, maybe you want to create visually compelling compositions like infographs, or maybe you just want to make memes. Canvas to the rescue.

This is a recommended course for the Front-End Web Developer nanodegree, and will help you complete the Frogger project.

What do I get?
  • Instructor videos
  • Learn by doing exercises
  • Taught by industry professionals