Interactive 3D Graphics
Creating Virtual Worlds
About this Course
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Approx. 2 months
Included in Product
Rich Learning Content
Taught by Industry Pros
What You Will Learn
- Motivation and a trip down the graphics pipeline, laying out the fundamental processes.
Textures and Reflections
- Color and opacity textures, along with reflection and normal mapping.
Prerequisites and Requirements
To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
See the Technology Requirements for using Udacity.
Why Take This Course
By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
What do I get?
- Instructor videos
- Learn by doing exercises
- Taught by industry professionals