Free Course
2D Game Development with libGDX
by
Building Cross Platform Mobile Games
About this Course
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.
Course Cost
Free
Timeline
Approx. 8 weeks
Skill Level
intermediate
Included in Product
Rich Learning Content
Interactive Quizzes
Taught by Industry Pros
Self-Paced Learning
Course Leads
Peter Heinrich
Instructor
Jeremy Silver
Instructor
What You Will Learn
Prerequisites and Requirements
This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.
Proficiency with Git and Android Studio is helpful, but not required.
To brush up on these skills, consider taking Java Programming Basics, and How to Install Android Studio.
See the Technology Requirements for using Udacity.
Why Take This Course
You already know that making and playing games is the most fun you can have with a computer, but if you need more convincing, you should know that over the last decade, mobile gaming has grown into a huge market. It's full of opportunities for independent game developers, or for people looking to join established gaming studios.
If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the course for you.
What do I get?
- Instructor videos
- Learn by doing exercises
- Taught by industry professionals