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2D Game Development with libGDX

Course

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

Last Updated March 7, 2022

Prerequisites:

No experience required

Course Lessons

Lesson 1

Level 1-1: Cross Platform Games

Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.

Lesson 2

Level 1-2: Getting Started with LibGDX

Lesson 3

Level 1-3: Drawing

Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).

Lesson 4

Level 1-4: Cameras and Viewports

Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.

Lesson 5

Level 1-5: Movement

Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.

Lesson 6

Level 1-6: User Input

Handle key presses, touches, and accelerometer input.

Lesson 7

Level 1-7: Growing Icicles

Create the core of Icicles, including player controls.

Lesson 8

Level 1-8: Polishing Icicles

Add scoring, a head-up display, and a difficulty select screen.

Taught By The Best

Photo of Peter Heinrich

Peter Heinrich

Instructor

Photo of Jeremy Silver

Jeremy Silver

Instructor

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