Lesson 1
Level 1-1: Cross Platform Games
Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.
Course
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
Last Updated March 7, 2022
No experience required
Lesson 1
Level 1-1: Cross Platform Games
Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.
Lesson 2
Level 1-2: Getting Started with LibGDX
Lesson 3
Level 1-3: Drawing
Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
Lesson 4
Level 1-4: Cameras and Viewports
Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.
Lesson 5
Level 1-5: Movement
Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.
Lesson 6
Level 1-6: User Input
Handle key presses, touches, and accelerometer input.
Lesson 7
Level 1-7: Growing Icicles
Create the core of Icicles, including player controls.
Lesson 8
Level 1-8: Polishing Icicles
Add scoring, a head-up display, and a difficulty select screen.
Peter Heinrich
Instructor
Jeremy Silver
Instructor
Peter Heinrich
Instructor
Jeremy Silver
Instructor
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