Lesson 1
Level 1-1: Cross Platform Games
Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.
Course
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.
Last Updated March 7, 2022
Prerequisites:
No experience required
Lesson 1
Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.
Lesson 2
Lesson 3
Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
Lesson 4
Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.
Lesson 5
Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.
Lesson 6
Handle key presses, touches, and accelerometer input.
Lesson 7
Create the core of Icicles, including player controls.
Lesson 8
Add scoring, a head-up display, and a difficulty select screen.
Instructor
Instructor
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