
Peter Heinrich
Instructor
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

2D Game Development with libGDX
0 prerequisites
You will need to be able to communicate fluently and professionally in written and spoken English.
2 instructors
Unlike typical professors, our instructors come from Fortune 500 and Global 2000 companies and have demonstrated leadership and expertise in their professions:

Peter Heinrich
Instructor

Jeremy Silver
Instructor

2D Game Development with libGDX