Creating Virtual WorldsStart Free Course
This free course is your first step towards a new career with the Machine Learning Engineer Nanodegree Program.
Enhance your skill set and boost your hirability through innovative, independent learning.
Motivation and a trip down the graphics pipeline, laying out the fundamental processes
The basics of 3D geometry definition
Color representation, material computations, transparency
Translation, scale, rotate and how to properly combine all these
Transform representation and how to fully control these
Directional and point light sources
How the camera is defined
Color and opacity textures, along with reflection and normal mapping
An introduction to programming vertex and pixel shaders
How to select and make objects move
To be able to see the interactive demos and do programming assignments you need a browser that supports WebGL technology. An up to date version of Chrome or Firefox will work (see our FAQ for more information). You can test if your browser supports this technology by visiting the WebGL project homepage.
This course is developed in conjunction with Autodesk, a worldwide leader in 3D design, engineering, and entertainment software. http://www.autodesk.com
See the Technology Requirements for using Udacity.
By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
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