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In this class, you will learn basic skills and concepts of computer programming in an object-oriented approach using Java.
You will learn concepts like classes, methods and argument passing, loops, and general problem solving abilities that will become building blocks to your programming skills.
To learn the basic syntax and semantics of the Java language and programming environment
To understand the concepts of classes and objects
To understand the primitive data types built into the Java language and the difference between variables of primitive types and variables of class types
To understand features of a strongly typed language: variable declaration and type compatibility checking
To learn about lifetime, scope and the initialization mechanism of variables
To be able to implement decisions using if statements
To be able to program loops with while, for and do statements
To learn about parameter passing mechanisms
To be able to write simple graphics programs involving the drawing of basic shapes
To learn the basics needed for testing and debugging programs
To be introduced to inheritance and interfaces
To be able to use arrays and array lists and to learn about simple array
Upon successful completion of this course, students should be able to:
Analyze and explain the behavior of programs involving the fundamental program constructs
Write short programs that use the fundamental program constructs, including standard conditional and iterative control structures
Identify and correct syntax and logic errors in short programs
Write short programs that use arrays or array lists
Design and implement a class based on attributes and behaviors of objects
Construct objects using a class and activate methods on them
Use static and instance members of a class properly
Identify and describe the properties of a variable such as its associated value, scope and lifetime
Describe the parameter passing mechanisms in terms of formal parameters, actual parameters, non-object parameters and object parameters
Write a graphics program that draws simple shapes
Identify super- and subclasses in a class hierarchy
Recognize and trace overrridden and inherited methods in a class hierarchy
Write javadoc comments for classes and methods
Be able to use an integrated development environment and a debugger
Introduction to computers, programming languages, algorithms, and the Java Programming Environment
Introduction to classes and objects
Fundamental Data Types
Arrays, ArrayLists and Simple Array Algorithms
Methods (Parameter Passing, Instance vs. Static Methods)
Ethics and Social Responsibility
In this course you will be using the BlueJ coding environment. Look here first for any BlueJ information you need. If you can't find an answer, ask a question on the forums.
We have provided some code for the class that you can download here.
Some of the questions in the lessons will ask you to read a fact sheet. Those fact sheets can be found here.
Useful documentation to help you use some of the java Classes we learn about in this course.
Transcripts for the videos.
You can find all documentation to Java's standard Classes here.
You can download Supplemental Materials, Lesson Videos and Transcripts from Downloadables (bottom right corner of the Classroom) or from the Dashboard (first option on the navigation bar on the left hand side).
The Final Project gives you the chance to apply everything you've learned in the course to design a game-playing agent to play Connect Four. Navigate to this section to read a description of the project and download the necessary BlueJ files.