Free Course
VR Software Development
by
Add Life to VR With a Few Lines of Code
About this Course
This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and be using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, and variables. You will also be able to use events and know how to apply them in a VR environment.
Course Cost
Free
Timeline
Approx. 1 months
Skill Level
beginner
Included in Product
Rich Learning Content
Interactive Quizzes
Taught by Industry Pros
Self-Paced Learning
Course Leads
Austin McCasland
Instructor
Chris Birke
Instructor
Vasanth Mohan
Content Developer
Matt Sonic
Instructor
What You Will Learn
Prerequisites and Requirements
Prior to enrolling in this course, you should have either completed Students should take our Introduction to Virtual Reality or VR Scenes and Objects courses, or know the material taught in those courses. This includes:
- Understanding how to use the Unity interface
- Familiarity with the 3D Objects and Materials
- Familiarity with Mecanim and Creating animations
- Familiarity with Cameras and Lighting
See the Technology Requirements for using Udacity.
Why Take This Course
Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.
What do I get?
- Instructor videos
- Learn by doing exercises
- Taught by industry professionals