Add Life to VR With a Few Lines of Code
This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and be using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, and variables. You will also be able to use events and know how to apply them in a VR environment.
Rich Learning Content
Taught by Industry Pros
Student Support Community
Prior to enrolling in this course, you should have either completed Students should take our Introduction to Virtual Reality or VR Scenes and Objects courses, or know the material taught in those courses. This includes:
See the Technology Requirements for using Udacity.
Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.