from industry experts
Personal career coach and
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.
Suzanne is an independent VR designer. She is also a cofounder of ARVR Academy, a non-profit that teaches women VR and AR development at low cost, and aims to create gender parity in the VR and AR industry in 5 years.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.See detailed requirements.
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.Puzzler
From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!Tic-Tac-Toe
In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.The Protagonist's Journey
Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.The Storyteller’s Revenge
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.Mobile 360 Capstone
Mobile 360 VR experiences represent some of the most compelling and cutting-edge content being created today, and in this program, you’ll learn the skills, tools, techniques, and concepts necessary to start creating your own Mobile 360 VR content. Adding these specialized skills to your VR toolkit is an excellent way to advance your career in a field that offers the opportunity to combine creative and technical skills in unique ways. Plus, demand for skilled VR developers and designers is growing at an unprecedented rate—VR developer job openings are up 800% year-over-year—and there has never been a better team to enter the field.
We believe that VR will power transformative change across a number of industries. Graduates of this program will be valuable additions to any team working in the domains of gaming, web development, app development, social media, film, e-commerce, and marketing. Opportunities also exist in healthcare, architecture, finance, retail, media, advertising, education, and more.
Specific roles include: AR/VR Developers, Unity Developers, Web, Android & IOS Developers, 3D Graphics programmers, Game Designers, User Experience and Interaction Designers, Graphic Designers, 3D Artists, Interactive Media Developers, and Creative Directors.
If you are interested in VR technology, have working knowledge of a programming language like C#, and want to advance a career in Virtual Reality, this is the perfect program for you! VR developers who possess advanced experience creating Mobile 360 content are especially in demand, making this program an excellent choice for any VR developer eager to build a great career in an advanced field.
The VR Foundations program is an entry-level program. You’ll learn the core skills, tools, techniques, and concepts you’ll need to pursue more advanced studies, and get on the path to a career as a VR Developer. There are no prerequisites required to enroll. The VR Mobile 360 Developer and VR High Immersion Developer Nanodegree programs are both advanced, career-ready programs. To enroll, you must meet certain prerequisites, and have either completed our VR Foundations program, or acquired equivalent skills and experience. Each of these two advanced programs focuses on a different specialization within the larger field of VR, and which you should choose is dependent on your ultimate learning and career goals, and the kind of creative content you want to develop.
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.
The VR Mobile 360 Nanodegree program is comprised of one (1) Term of four (4) months. The Term has fixed start and end dates.
For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term. In addition, students in this program receive career services to support their job-finding process.
The full program consists of comprised of one (1) Term of four (4) months at a cost of USD 999. Payment is due before the term begins.
Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.
Congratulations! If you'd like to continue pursuing VR Development, please see our VR High-Immersion program.
For this Nanodegree program, you will need to the minimum equipment requirements outlined here: https://www.udacity.com/tech-requirements