In this program, you’ll start shooting your own 360 immersive films, master 360 video stitching, and learn audio capture options as you advance towards your capstone project, in which you create your very own VR project using all your Unity Game Engine and C# skills. It’s the ideal program for anyone eager to combine creativity and technical skill to produce cutting-edge 360 VR content for mobile.
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.
Suzanne is an independent VR designer. She is also a cofounder of ARVR Academy, a non-profit that teaches women VR and AR development at low cost, and aims to create gender parity in the VR and AR industry in 5 years.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.
From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!
In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.
Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.
—The partnership with Udacity is central to our efforts to disseminate critical information on Samsung technologies to the developer community. Within this framework, the Udacity VR Developer Nanodegree program is an excellent vehicle to engage developers and strengthen the Gear VR ecosystem.
MIHAI POHUNTU, VP, EMERGING PLATFORMS, SAMSUNG ELECTRONICS AMERICA