In collaboration with
In this program, you’ll start shooting your own 360 immersive films, master 360 video stitching, and learn audio capture options as you advance towards your capstone project, in which you create your very own VR project using all your Unity Game Engine and C# skills. It’s the ideal program for anyone eager to combine creativity and technical skill to produce cutting-edge 360 VR content for mobile.
Advance your Mobile 360 skills through interactive content like quizzes, videos, and hands-on projects. Our learn-by-doing approach is the most effective way to learn VR developer skills.
Advance quickly and successfully through the curriculum with the support of expert reviewers whose detailed feedback will ensure you master all the right skills.
Join a community of learners committed to shared learning goals. Our graduates consistently cite community as one of the most valuable features of their Nanodegree program.
Build real projects that demonstrate your skills mastery. These projects will populate a portfolio that can be shared with prospective employers. Our hiring partners regularly review these portfolios when seeking qualified candidates.
Curriculum Developer
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Product Lead
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Content Developer
Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.
Content Developer
Suzanne is an independent VR designer. She is also a cofounder of ARVR Academy, a non-profit that teaches women VR and AR development at low cost, and aims to create gender parity in the VR and AR industry in 5 years.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.
From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!
In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.
Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.
—The partnership with Udacity is central to our efforts to disseminate critical information on Samsung technologies to the developer community. Within this framework, the Udacity VR Developer Nanodegree program is an excellent vehicle to engage developers and strengthen the Gear VR ecosystem.
MIHAI POHUNTU, VP, EMERGING PLATFORMS, SAMSUNG ELECTRONICS AMERICA