Nanodegree Program

VR Foundations

Learn the Basics of VR with Unity

Learn the Unity game engine, C#, and Google Cardboard, and gain foundational VR knowledge and skills.

In collaboration with

We are not taking enrollments at this time

We have many other Nanodegree programs focused on web development and programming skills, which are always relevant to a VR career. Please explore should take a look at those offerings in our School of Programming.

All Our Nanodegree Programs Include:

Real-world projects from industry experts

With real world projects and immersive content built in partnership with top tier companies, you’ll master the tech skills companies want.

1-on-1 technical mentor

Get a knowledgeable mentor who guides your learning and is focused on answering your questions, motivating you and keeping you on track.

Personal career coach and career services

You’ll have access to career coaching sessions, interview prep advice, and resume and online professional profile reviews to help you grow in your career.

Flexible learning program

Get a custom learning plan tailored to fit your busy life. Along with easy monthly payments you can learn at your own pace and reach your personal goals.

Learn with the best

Christian Plagemann
Christian Plagemann

Curriculum Developer

Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.

Matt Sonic
Matt Sonic

Product Lead

Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.

Vasanth Mohan
Vasanth Mohan

Content Developer

Vasanth previously worked at Stanford's Virtual-Human Interaction Lab. In addition to Udacity, he is working on an initiative called FusedVR, to help raise VR awareness and inspire more people to get started creating content.

Chris Birke
Chris Birke

Content Developer

Chris Birke is an experienced game developer devoted to GPU programming, procedural generation, and emergent technologies for VR, who hopes to bring new life and expression to future digital worlds.

What You Will Learn


VR Foundations

Study the latest tools and technologies, and put your creative skills to work in the exciting field of VR! Learn from industry experts like Google, Unity, and HTC, and immerse yourself in Virtual Reality. Focus on the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes, and learn how to make your VR experience more dynamic and responsive by using C# programming in the Unity interface.

Focus on the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes, and learn how to make your VR experience more dynamic and responsive by using C# programming in the Unity interface.

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3 months to complete

Prerequisite Knowledge

Intermediate ​computer ​skills, ​meaning you are comfortable with file management, installing software, working with zip archives, etc.See detailed requirements.

  • VR Foundations

    Learn the principles of VR technology, and use that knowledge to create a comfortable, high-performance VR application using Unity.

    Udacity Carnival
  • VR Scenes & Objects

    Use the Unity Game Engine to build beautiful, performant VR scenes. Learn about 3D transforms and materials, and experiment with animations, cameras, and lighting.

    Build an Apartment
  • VR Software Development

    Learn how to make VR experiences more dynamic and responsive to your users by applying basic programming constructs such as methods, loops, variables, and events.

    A Maze

Program Details

    Program Overview - Why Should I Take this Program?
  • Why should I enroll?

    The world of Virtual Reality (VR) offers incredible opportunities to combine creative and technical skills to create cutting-edge content. Demand for skilled VR developers and designers is growing at an unprecedented rate—VR developer job openings are up 800% year-over-year—and there has never been a better time to enter the field. In this program, you’ll learn the foundational skills necessary to start creating high-quality VR content, and gain the valuable experience you’ll need to advance your studies, and put yourself on the path to a rewarding VR career. If you’re ready to start creating memorable and compelling experiences using the very latest virtual reality technologies, then this is the program for you!

  • What jobs will this program prepare me for?

    This program focuses on foundational knowledge as opposed to career-ready skills. It affords you an excellent opportunity to build proficiency with the key tools and techniques you’ll need to progress your studies, and ultimately launch and advance your VR career.

  • How do I know if this program is right for me?

    If you have a long-term interest in VR, and ultimately see yourself pursuing advanced studies, and a career in VR, then it's critical you learn the foundations that are taught in this program. So this is a great launchpad for your future in VR.

  • What is the difference between the VR Foundations, the VR Mobile 360 Developer, and the VR High Immersion Developer Nanodegree programs?

    The VR Foundations program is an entry-level program. You’ll learn the core skills, tools, techniques, and concepts you’ll need to pursue more advanced studies, and get on the path to a career as a VR Developer. There are no prerequisites required to enroll. The VR Mobile 360 Developer and VR High Immersion Developer Nanodegree programs are both advanced, career-ready programs. To enroll, you must meet certain prerequisites, and have either completed our VR Foundations program, or acquired equivalent skills and experience. Each of these two advanced programs focuses on a different specialization within the larger field of VR, and which you should choose is dependent on your ultimate learning and career goals, and the kind of creative content you want to develop.

    Tuition and Term of Program
  • How long is this Nanodegree program?

    Access to this Nanodegree program runs for the period noted in the Term Length section above.

    See the Terms of Use and FAQs for other policies around the terms of access to our Nanodegree programs.

  • How is this Nanodegree program structured?

    The VR Foundations Nanodegree program is comprised of one (1) Term of three (3) months. The Term has fixed start and end dates.

    For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement, if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term.

  • How much does the program cost?

    The full program consists of comprised of one (1) Term of three (3) months at a cost of USD 599 Payment is due before the term begins.

  • Can I switch my start date? Can I get a refund?

    Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.

  • I have graduated from the VR Foundations Nanodegree program but I want to keep learning. Where should I go from here?

    Congratulations! If you'd like to continue pursuing VR Development, please see our VR Mobile 360 and High-Immersion programs.

    Software and Hardware - What Do I Need for This Program?
  • What software and versions will I need in this program?

    For this Nanodegree program, you will need to the minimum equipment requirements outlined here: