In collaboration with
Get started learning virtual reality development through interactive content like quizzes, videos, and hands-on programs. Our learn-by-doing approach is the most effective way to establish foundational VR developer skills.
Advance quickly and successfully through the curriculum with the support of experienced reviewers whose detailed feedback will ensure you master all the right skills.
Join a dynamic community of learners who are committed to an intensive and productive learning experience. You’ll give and receive support, make connections, and stay abreast of trends in your field. Our graduates consistently cite community as one of the most valuable features of their Nanodegree program experience.
Build real projects that demonstrate your skills. These projects will populate a portfolio that can be shared with prospective employers when you’re ready to launch your VR career. Our hiring partners regularly review these portfolios when seeking qualified candidates.
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Vasanth previously worked at Stanford's Virtual-Human Interaction Lab. In addition to Udacity, he is working on an initiative called FusedVR, to help raise VR awareness and inspire more people to get started creating content.
Chris Birke is an experienced game developer devoted to GPU programming, procedural generation, and emergent technologies for VR, who hopes to bring new life and expression to future digital worlds.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc.See detailed requirements.
Learn the principles of VR technology, and use that knowledge to create a comfortable, high-performance VR application using Unity.Udacity Carnival
Use the Unity Game Engine to build beautiful, performant VR scenes. Learn about 3D transforms and materials, and experiment with animations, cameras, and lighting.Build an Apartment
Learn how to make VR experiences more dynamic and responsive to your users by applying basic programming constructs such as methods, loops, variables, and events.A Maze
—The partnership with Udacity is central to our efforts to disseminate critical information on Samsung technologies to the developer community. Within this framework, the Udacity VR Developer Nanodegree program is an excellent vehicle to engage developers and strengthen the Gear VR ecosystem.
MIHAI POHUNTU, VP, EMERGING PLATFORMS, SAMSUNG ELECTRONICS AMERICA