Learn ARKit using Swift
Learn ARKit development using the Swift programming language and SceneKit.
About this Course
Focus on the fundamentals of ARKit using Swift and Xcode to build beautiful and performant augmented reality scenes. Learn to make your AR experience more dynamic and responsive by integrating proper lighting and physics using the Swift programming language.
Approx. 1 month
Included in Product
Rich Learning Content
Taught by Industry Pros
What You Will Learn
Introduction to ARKit with SceneKit
- Add objects to a scene
- Use lighting and shadows
- Position objects in the real world
Prerequisites and Requirements
To learn ARKit using Swift, you need to be familiar with creating iOS applications using Xcode. You do not need prior 3D development experience.
If you need to acquire more skills before enrolling, we have a number of Nanodegree programs and free courses that can help you prepare, including:
See the Technology Requirements for using Udacity.
Why Take This Course
In this program, you’ll learn everything you need to know to build AR applications using ARKit with Swift. You’ll develop an intuition for visual inertial odometry, and the underlying computer vision mechanisms that enable ARKit. You’ll develop a variety of ARKit applications including games with particle effects and sounds. By the time you finish the program, you’ll be able to build ARKit applications that allow you to place virtual objects on the ground, on tables, or other horizontal flat surfaces. You’ll be able to add dynamic lighting effects that change the color direction, temperature, and intensity of ambient lighting. You’ll also be able to add basic shadow effects to a scene. Generally speaking, you’ll be able to help “sell” the illusion of a synthetic object inserted in a scene.
What do I get?
- Instructor videos
- Learn by doing exercises
- Taught by industry professionals