Free Course

How to Make a Platformer Using libGDX

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Cross Platform Robot-Blasting Fun

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About this Course

'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input.

This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.

Course Cost
Free
Timeline
Approx. 8 weeks
Skill Level
Intermediate
Included in Course
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  • Icon course 02 2d90171a3a467a7d4613c7c615f15093d7402c66f2cf9a5ab4bcf11a4958aa33 Taught by Industry Pros

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Course Leads

  • Peter Heinrich
    Peter Heinrich

    Instructor

  • Jeremy Silver
    Jeremy Silver

    Instructor

What You Will Learn

Lesson 1

Sprites and Animations

  • Learn to draw using predefined sprites, animations and stretchable nine-patches.
  • Learn to pack many sprites into a texture atlas that can be efficiently loaded.
Lesson 1

Sprites and Animations

  • Learn to draw using predefined sprites, animations and stretchable nine-patches.
  • Learn to pack many sprites into a texture atlas that can be efficiently loaded.
Lesson 2

The Player

  • Create GigaGal and give her the ability to move and jump.
  • Add separate sprites for facing left, facing right, standing, and jumping.
  • Add an animation for GigaGal's walk.
Lesson 2

The Player

  • Create GigaGal and give her the ability to move and jump.
  • Add separate sprites for facing left, facing right, standing, and jumping.
  • Add an animation for GigaGal's walk.
Lesson 3

The Platforms

  • Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Lesson 3

The Platforms

  • Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Lesson 4

The Camera

  • Set up the camera to follow GigaGal around the level.
Lesson 4

The Camera

  • Set up the camera to follow GigaGal around the level.
Lesson 5

The Enemies

  • Add GigaGal's evil robot adversaries.
Lesson 5

The Enemies

  • Add GigaGal's evil robot adversaries.
Lesson 6

The Bullets

  • Let GigaGal fight back with her arm cannon and create awesome explosions.
Lesson 6

The Bullets

  • Let GigaGal fight back with her arm cannon and create awesome explosions.
Lesson 7

Level Loading

  • Add the ability to load level data created in an external tool.
Lesson 7

Level Loading

  • Add the ability to load level data created in an external tool.
Lesson 8

Adding the HUD and onscreen controls

  • Add a score display, lives counter, and on screen controls for mobile players.
Lesson 8

Adding the HUD and onscreen controls

  • Add a score display, lives counter, and on screen controls for mobile players.

Prerequisites and Requirements

This course builds on '2D Game Development with libGDX', so taking that course first is strongly recommended. Otherwise, you'll need familiarity with the basics of libGDX.

This course assumes basic proficiency with Java and Android Studio, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.

To brush up on these skills, consider taking Intro to Java Programming and How to Install Android Studio.

See the Technology Requirements for using Udacity.

Why Take This Course

Making and playing games is easily the most fun you can have with a computer, but there are real career opportunities here as well. Over the last decade, mobile gaming has grown into a huge market. Independent game developers are enjoying unparalleled success, and established gaming studios are hiring faster than ever.

In the course '2D Game Development with libGDX' you learned to build a simple game. Now, you'll learn to build a platformer. These are the skills you'll need to enter the world of professional game development.

What do I get?
  • Instructor videos
  • Learn by doing exercises
  • Taught by industry professionals
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