Intro to the Design of Everyday Things
Principles of Design
About this Course
Everyone designs. Design occurs anytime you deliberately change an environment to make things better. When you decide what seat to take in an auditorium you’re designing your experience. When you rearrange the furniture in a room or draft an email, you’re designing.
This course provides a summary of key concepts from the first two chapters of The Design of Everyday Things (Revised and Expanded Edition, November 2013) by Don Norman. It’s intended to be enjoyable and informative for anyone curious about design: everyday people, technical people, designers, and non-designers alike.
Approx. 2 weeks
Included in Product
Rich Learning Content
Taught by Industry Pros
What You Will Learn
Affordances and Signifiers
- Discover the various affordance you must account for when designing.
- Learn about signifiers and how to improve the utility of your designs.
Conceptual Models and the System Image
- Use conceptual models to improve your designs.
- Learn how to design something so your users can develop their own conceptual model.
Gulfs of Evaluation and Execution
- Discover what you are allowed to do, using the Gulf of Evaluation.
- Get feedback on your designs with the Gulf of Execution.
Prerequisites and Requirements
There are no prerequisites for the course; it’s for anyone curious about basic design principles.
See the Technology Requirements for using Udacity.
Why Take This Course
This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life. In addition to learning basic design concepts such as affordances and signifiers, you will also gain practice in observing and applying design principles.
What do I get?
- Instructor videos
- Learn by doing exercises
- Taught by industry professionals