About this Course

Everyone designs. Design occurs anytime you deliberately change an environment to make things better. When you decide what seat to take in an auditorium you’re designing your experience. When you rearrange the furniture in a room or draft an email, you’re designing.

This course provides a summary of key concepts from the first two chapters of The Design of Everyday Things (Revised and Expanded Edition, November 2013) by Don Norman. It’s intended to be enjoyable and informative for anyone curious about design: everyday people, technical people, designers, and non-designers alike.

Course Cost
Free
Timeline
Approx. 2 weeks
Skill Level
Beginner
Included in Course
  • Rich Learning Content

  • Interactive Quizzes

  • Taught by Industry Pros

  • Self-Paced Learning

  • Student Support Community

Join the Path to Greatness

This free course is your first step towards a new career with the VR Developer Nanodegree Program.

Free Course

Intro to the Design of Everyday Things

Enhance your skill set and boost your hirability through innovative, independent learning.

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Course Leads

  • Don Norman
    Don Norman

    Instructor

  • Kristian Simsarian
    Kristian Simsarian

    Instructor

  • Chelsey Glasson
    Chelsey Glasson

    Instructor

What You Will Learn

Lesson 1

Affordances and Signifiers

  • Discover the various affordance you must account for when designing.
  • Learn about signifiers and how to improve the utility of your designs.
Lesson 1

Affordances and Signifiers

  • Discover the various affordance you must account for when designing.
  • Learn about signifiers and how to improve the utility of your designs.
Lesson 2

Conceptual Models and the System Image

  • Use conceptual models to improve your designs.
  • Learn how to design something so your users can develop their own conceptual model.
Lesson 2

Conceptual Models and the System Image

  • Use conceptual models to improve your designs.
  • Learn how to design something so your users can develop their own conceptual model.
Lesson 3

Gulfs of Evaluation and Execution

  • Discover what you are allowed to do, using the Gulf of Evaluation.
  • Get feedback on your designs with the Gulf of Execution.
Lesson 3

Gulfs of Evaluation and Execution

  • Discover what you are allowed to do, using the Gulf of Evaluation.
  • Get feedback on your designs with the Gulf of Execution.
Lesson 4

Design the User Interface for a Timebank

  • Combine everything you have learned in this course to design the user interface for a Timebank.
  • Sketch a concept of your design.
  • Conduct user testing to improve upon your design.
Lesson 4

Design the User Interface for a Timebank

  • Combine everything you have learned in this course to design the user interface for a Timebank.
  • Sketch a concept of your design.
  • Conduct user testing to improve upon your design.

Prerequisites and Requirements

There are no prerequisites for the course; it’s for anyone curious about basic design principles.

See the Technology Requirements for using Udacity.

Why Take This Course

This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life. In addition to learning basic design concepts such as affordances and signifiers, you will also gain practice in observing and applying design principles.

What do I get?
  • Instructor videos
  • Learn by doing exercises
  • Taught by industry professionals
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