Virtual Reality (VR) developer job openings are up 800% year-over-year. Demand for skilled VR developers and designers who can create high-quality content is growing at an unprecedented rate. The goal of this program is to equip you with the skills and experience you’ll need to take advantage of all this incredible opportunity. If you’re ready to start creating memorable and compelling experiences using the very latest virtual reality technologies, then this is the program for you!
As a student of this program, you’ll master the core principles and foundations of virtual reality, develop and refine a keen sense for great VR design, and build performant and comfortable VR experiences as you become familiar with the most important SDKs and APIs of the major platforms, including PC and mobile.
Udacity is developing the VR Developer Nanodegree program in close partnership with leading experts in the virtual reality industry, including Unity, Samsung, HTC, Google, and Epic.
Yes! We are thrilled to have a number of leading-edge companies as hiring partners, who will fast track Udacity graduates for job consideration at their companies: Samsung, Nod, and Lucid.
We believe that VR will power transformative change across a number of industries. Graduates of this program will be valuable additions to any team working in the domains of gaming, web development, app development, social media, film, e-commerce, and marketing. Opportunities also exist in healthcare, architecture, finance, retail, media, advertising, education, and more.
Specific roles include: AR/VR Developers, Unity Developers, Unreal Developers, Web, Android & IOS Developers, 3D Graphics programmers, Game Designers, User Experience and Interaction Designers, Graphic Designers, 3D Artists, Interactive Media Developers, and Creative Directors.
For market salary details, please visit the Paysa module on the VR Developer Nanodegree home page.
No prior programming or video editing skills are required. Access to certain combinations of hardware is required (see below).
If you want to give your skills a refresh, or start in on some advance preparation, one or more of the following Udacity programs or courses could be perfect for you!
We also recommend you read the Oculus Best Practices guidelines.
All students will need a modern smartphone:
Students who choose the High-Immersion Unity or High-Immersion Unreal concentration will need access to:
Although your HMD may work with the course material, we require you to use Google Cardboard and the associated SDK for projects and coursework. Feel free to use other HMDs to enhance your learning. But, all work must be submitted for Google Cardboard.
Yes. While the course initially starts with Google Cardboard development, we do have high-immersion VR courses that cover that material.
Please refer to the appropriate link for Oculus Rift: https://support.oculus.com/help/oculus/641494399323956/ and HTC Vive recommended specs: http://www.vive.com/us/setup/ or Vive Ready Computers: http://www.vive.com/us/setup/
The VR Developer Nanodegree program offers a core curriculum in Unity. Once the core curriculum is complete, you can choose from multiple concentrations to complete your VR Developer Nanodegree Program. In the first two terms, we'll give you a great start with Unity using C#. Then, each concentration uses different technologies. For example High-Immersion Unreal will use Blueprints (graph-based and visual) instead of C++ programming.
You will learn both VR design and development. To create successful virtual reality software, you'll need to master both.
Yes! As an advanced developer, you have the option to enter the program at Term 2, where you'll focus on design best practices, en route to selecting your concentration for Term 3.
Just enroll in the Virtual Reality Developer Nanodegree program between February 7, 2017, and June 30, 2017, and that’s it! You’re automatically enrolled in the promotion by doing so, and once you complete applicable term and meet the rules requirement, we’ll contact you to arrange to ship you the camera (see the terms of the promotion for rules and restrictions and below for location requirements).
Currently, only students in the United States and China are eligible for this promotion.
If you are currently enrolled in the Virtual Reality Developer Nanodegree program, and interested in this promotion, please email us at firstname.lastname@example.org to discuss eligibility options.
You are eligible for the promotion if:
Your enrollment in another Nanodegree program does not impact your eligibility for this program.
Once you have successfully passed the “Night at the Museum” project, and all previous projects (P0 - P5) in the “VR Platforms and Applications” module of the Virtual Reality Developer Nanodegree program—and if you meet all other eligibility criteria—you will be mailed your camera. On average, it takes 7 weeks to reach this stage of the program.
Once you have successfully passed the “Night at the Museum” project, please email us to confirm the correct shipping address for your 360 camera. We'll verify that you've completed all of the projects through Night of the Museum, and that you meet all of the rules eligibility requirements. We’ll then get your camera out to you ASAP.
The full program consists of three(3) two-month long Terms at a cost of $400 for each Term, for a total program cost of $1200. If you start the Nanodegree program at the Term 2 level, then the total program cost is $800. When you enroll, you’ll self-select your starting point as either Term 1 or Term 2, depending on your current skills and experience. If you’re new to Unity, you’ll select Term 1. If you have a working knowledge of Unity as a game developer or digital storyteller, you’ll select Term 2. All students will ultimately advance to Term 3.
There is no free trial period for this program, but there is a 7-day refund guarantee in place at the beginning of each Term.
VR Nanodegree program graduates are not eligible to receive this tuition refund upon completion of their studies.
We do not currently offer scholarships for the VR Developer Nanodegree program but we are always looking for partnership opportunities for scholarship development, so please check back often!
The VR Developer Nanodegree program is comprised of three (3) Terms of two (2) months each. Each Term has fixed start and end dates. When you enroll, you’ll self-select your starting point as either Term 1 or Term 2, depending on your current skills and experience. If you’re new to Unity, you’ll select Term 1. If you have a working knowledge of Unity as a game developer or digital storyteller, you’ll select Term 2. All students will ultimately advance to Term 3.
Students must successfully complete Term 3 to graduate. There are 3-4 projects per term, which give you an opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the expert project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the term.
No. The fixed-term nature of the VR Developer Nanodegree program, and the need for maintaining a consistent and stable student body throughout, doesn’t allow for offering the option to pause your studies.
No. The start and end dates of each Term are fixed, and you must complete all assigned projects by the end dates. You must complete the program within a fixed time period. However, projects may be submitted at any time during a Term, and individual project deadlines are recommendations, not requirements. So within a Term, there is some opportunity to work at your own pace. But you should plan to follow our recommended timeline, as this will best enable you to keep pace with your peers, and complete the program on time.
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