Add Life to VR With a Few Lines of CodeEnroll In Nanodegree
This course is a part of the VR Developer Nanodegree Program.
This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, variables, and using events and how to apply them in a VR environment.
This course is part of a Nanodegree Program. It is a step towards a new career in VR Developer.
Enhance your skill set and boost your hirability through innovative, independent learning.
Prior to enrolling in this course, you should have either completed Students should take our Introduction to Virtual Reality or VR Scenes and Objects courses, or know the material taught in those courses. This includes understanding how to use the Unity interface, familiarity with the 3D Objects and Materials, familiarity with Mecanim and creating animations, familiarity with cameras and lighting.
See the Technology Requirements for using Udacity.
Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.
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