About this Course

This course is a part of the VR Developer Nanodegree Program.

This course is designed to teach you how to make your VR experience more dynamic and responsive to your users. You will be exposed to C# programming and using it in the Unity interface. Upon completing this course, you will have learned basic programming constructs such as methods, loops, variables, and using events and how to apply them in a VR environment.

Skill Level
Beginner
Included in Course
  • Rich Learning Content

  • Interactive Quizzes

  • Taught by Industry Pros

  • Real World Projects

  • Student Support Community

  • Personalized Career Support

Join the Path to Greatness

This course is part of a Nanodegree Program. It is a step towards a new career in VR Developer.

Nanodegree Course

VR Software Development

by Google VR

Enhance your skill set and boost your hirability through innovative, independent learning.

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What You Will Learn

Lesson 1

Lesson 1

  • Learn how to create new C# scripts in Unity
  • Learn how to attach scripts to GameObjects in Unity
  • Learn how to use the start and update functions and translate function to move objects
Lesson 1

Lesson 1

  • Learn how to create new C# scripts in Unity
  • Learn how to attach scripts to GameObjects in Unity
  • Learn how to use the start and update functions and translate function to move objects
Lesson 2

Lesson 2

  • Learn how to control Unity components using scripts
  • Learn how to create new objects using scripts
  • Learn how to use a for loop to create objects with scripts
Lesson 2

Lesson 2

  • Learn how to control Unity components using scripts
  • Learn how to create new objects using scripts
  • Learn how to use a for loop to create objects with scripts
Lesson 3

Lesson 3

  • Learn how to create UI GameObjects and be able to place them in World Space
  • Learn how to use Unity’s Event System to click an object
  • Learn how to change scenes using code
Lesson 3

Lesson 3

  • Learn how to create UI GameObjects and be able to place them in World Space
  • Learn how to use Unity’s Event System to click an object
  • Learn how to change scenes using code
Lesson 4

Lesson 4

  • Learn how to use code to detect when the trigger is pulled
  • Learn how to create a simple rotation animation
  • Learn how to create a trigger system in the Animator
Lesson 4

Lesson 4

  • Learn how to use code to detect when the trigger is pulled
  • Learn how to create a simple rotation animation
  • Learn how to create a trigger system in the Animator
Lesson 5

Lesson 5

  • Learn how physics, colliders, and raycasting work in VR
  • Learn how to use Unity Audio and activate it within a script
  • Learn how to use array and random
Lesson 5

Lesson 5

  • Learn how physics, colliders, and raycasting work in VR
  • Learn how to use Unity Audio and activate it within a script
  • Learn how to use array and random
Lesson 6

Lesson 6

  • Learn how to see a waypoint system and understand how to use it
  • Learn how to see a flocking algorithm and understand how to control it
  • Learn how to see an ocean shader and understand how to control it
Lesson 6

Lesson 6

  • Learn how to see a waypoint system and understand how to use it
  • Learn how to see a flocking algorithm and understand how to control it
  • Learn how to see an ocean shader and understand how to control it

Prerequisites and Requirements

Prior to enrolling in this course, you should have either completed Students should take our Introduction to Virtual Reality or VR Scenes and Objects courses, or know the material taught in those courses. This includes understanding how to use the Unity interface, familiarity with the 3D Objects and Materials, familiarity with Mecanim and creating animations, familiarity with cameras and lighting.

See the Technology Requirements for using Udacity.

Why Take This Course

Programming is a very important part of making any VR experience feel interactive and immersive. Even if your goal is to become a VR artist or designer, being comfortable looking at code is still a very valuable skill to have. This course will get you ready to start reading and writing VR code using C# and Unity.

What do I get?
  • Instructor videos
  • Learn by doing exercises
  • Taught by industry professionals
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