About this Course

This course is a part of the VR Developer Nanodegree Program.

In this course, you’ll learn the the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes. Starting from basic game objects, you will learn about transforms and materials, so that you can position objects and make them look realistic. Next, you will experiment with animations and cameras in order to make our scenes more engaging in VR. And finally, you will add some complex lighting to your scene to really make your experience really stand out.

Skill Level
Beginner
Included in Course
  • Rich Learning Content

  • Interactive Quizzes

  • Taught by Industry Pros

  • Real World Projects

  • Student Support Community

  • Personalized Career Support

Join the Path to Greatness

This course is part of a Nanodegree Program. It is a step towards a new career in VR Developer.

Nanodegree Course

VR Scenes and Objects

by Google VR

Enhance your skill set and boost your hirability through innovative, independent learning.

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What You Will Learn

Lesson 1

Game Object

  • Create game objects in Unity that represent primitives and meshes
  • Establish parent and child relationships between game objects
Lesson 1

Game Object

  • Create game objects in Unity that represent primitives and meshes
  • Establish parent and child relationships between game objects
Lesson 2

Material

  • Learn how to assign a textures & material
  • Be able to identify the basic inputs to Unity’s Physically-Based Rendering system and use them
Lesson 2

Material

  • Learn how to assign a textures & material
  • Be able to identify the basic inputs to Unity’s Physically-Based Rendering system and use them
Lesson 3

Animation

  • Learn how to keyframe and a script to trigger an animation
  • Learn how to differentiate an animation clip from an animation controller
Lesson 3

Animation

  • Learn how to keyframe and a script to trigger an animation
  • Learn how to differentiate an animation clip from an animation controller
Lesson 4

Cameras

  • Be able to inspect the camera component and its properties
  • Learn how to implement Google’s VR Camera and understand the advantages of Google’s SDK compared to simple VR camera
Lesson 4

Cameras

  • Be able to inspect the camera component and its properties
  • Learn how to implement Google’s VR Camera and understand the advantages of Google’s SDK compared to simple VR camera
Lesson 5

Lights

  • Learn how to add a light gameobject to a scene and understand the difference between different types of lights
  • Learn how to implement baked lighting and optimize lightmaps for mobile VR
Lesson 5

Lights

  • Learn how to add a light gameobject to a scene and understand the difference between different types of lights
  • Learn how to implement baked lighting and optimize lightmaps for mobile VR

Prerequisites and Requirements

No programming experience is required. We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10). Advanced computer skills are helpful, but not required.

Finally, the most important prerequisite is a willingness to learn new things, and belief that you can do this!

See the Technology Requirements for using Udacity.

Why Take This Course

You want to make beautiful VR experiences that perform well and impress your users. This course teaches how to use models, materials, textures, cameras, animation and lights to make attractive VR environments..

You’ll design and build a modern apartment and learn VR best-practices along the way. VR development requires a firm knowledge of 3D models and rendering. This course provides the essential 3D pipeline knowledge needed to produce high quality VR applications.

What do I get?
  • Instructor videos
  • Learn by doing exercises
  • Taught by industry professionals
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