from industry experts
Personal career coach and
Christian co-founded the VR Team at Google, started the VR Nanodegree program at Udacity, and developed this VR curriculum together with our partners and the team.
Matt is a serial entrepreneur, artist, engineer, and founder of SFVR. His specialties are: virtual reality, computer graphics, interaction design, and high-performance programming.
Austin is a virtual reality user experience designer. His background is in interactive sculptural new media, and he has a Masters degree in Human-Computer Interaction from Carnegie Mellon University.
Sky, also Head of Education at Upload VR, uses a combination of entrepreneurship, design, authorship, and engineering to create beneficial systems and media which will build cooperation towards an ever-improving future.
Working knowledge of Unity and beginning to intermediate experience with object-oriented programming. See detailed requirements.
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.Puzzler
Learn the fundamentals of developing for the Vive and Rift, and their 6 degrees of freedom hand controllers. First, you will learn about the benefits and constraints of these headsets, and explore design concepts with these strengths and weaknesses in mind. Then you will learn how to use SteamVR to give your user locomotion, hand physics, and menu systems, and how to accomplish this functionality with the Oculus SDK. Finally, you will learn about cross-platform development.Rube Goldberg Game
Learn how to maximize your performance for desktop VR apps, and gain an overview of possible distribution channels. First, you will learn how to use Unity’s performance tools to identify what your app’s processing bottlenecks are. This will include an overview of the most common bottlenecks and an in-depth look at how to avoid them. Then you will explore Unity’s lighting system and learn tricks for achieving beautiful lighting at a minimized performance cost. Finally, you will learn how to get your apps on Steam, Viveport, and the Oculus Store.Performance Bounceback
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.High-Immersion Capstone
High Immersion VR content offers some of the most incredible experiences modern users can enjoy, and in this program, you’ll learn the skills, tools, techniques, and concepts necessary to start creating your own High Immersion VR content. Adding these specialized skills to your VR toolkit is an excellent way to advance your career in a field that offers the opportunity to combine creative and technical skills in truly unique ways. Plus, demand for skilled VR developers and designers is growing at an unprecedented rate—VR developer job openings are up 800% year-over-year—and there has never been a better team to enter the field.
We believe that VR will power transformative change across a number of industries. Graduates of this program will be valuable additions to any team working in the domains of gaming, web development, app development, social media, film, e-commerce, and marketing. Opportunities also exist in healthcare, architecture, finance, retail, media, advertising, education, and more.
Specific roles include: AR/VR Developers, Unity Developers, Web, Android & IOS Developers, 3D Graphics programmers, Game Designers, User Experience and Interaction Designers, Graphic Designers, 3D Artists, Interactive Media Developers, and Creative Directors.
If you’re eager to start creating compelling VR content at the cutting-edge of the field, this program is an ideal way to learn the necessary skills. Plus, having these advanced techniques in your toolkit will give you a significant advantage as your pursue career advancement, as developers with experience producing High Immersion VR experiences are in high demand.
The VR Foundations program is an entry-level program. You’ll learn the core skills, tools, techniques, and concepts you’ll need to pursue more advanced studies, and get on the path to a career as a VR Developer. There are no prerequisites required to enroll. The VR Mobile 360 Developer and VR High Immersion Developer Nanodegree programs are both advanced, career-ready programs. To enroll, you must meet certain prerequisites, and have either completed our VR Foundations program, or acquired equivalent skills and experience. Each of these two advanced programs focuses on a different specialization within the larger field of VR, and which you should choose is dependent on your ultimate learning and career goals, and the kind of creative content you want to develop.
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
Intermediate computer skills, meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.
The VR High-Immersion Nanodegree program is comprised of one (1) Term of four (4) months. The Term has fixed start and end dates.
For each project, you will have the opportunity to apply the skills you’ve learned in the lessons. Each project will be reviewed by one of the qualified project reviewers in the Udacity reviewer network. Your reviewer will give you detailed feedback on your work and let you know where your project needs improvement if necessary. If you do not pass the project, you will be asked to submit again until you pass in order to successfully complete the Term. In addition, students in this program receive career services to support their job-finding process
The full program consists of comprised of one (1) Term of four (4) months at a cost of USD 999. Payment is due before the term begins.
Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.
Congratulations! If you'd like to continue pursuing VR Development, please see our VR Mobile 360 program.
For this Nanodegree program, you will need to the minimum equipment requirements outlined here: https://www.udacity.com/tech-requirements