Learn about the basics of VREnroll In Nanodegree
This course is a part of the VR Developer Nanodegree Program.
This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.
By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.
This course is part of a Nanodegree Program. It is a step towards a new career in VR Developer.
Enhance your skill set and boost your hirability through innovative, independent learning.
No programming experience is required. If you are new to virtual reality, and ready to start learning about this amazing technology, then this is the perfect place to begin! We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10).
See the Technology Requirements for using Udacity.
The journey to becoming a VR developer starts with mastering the underlying hardware and software principles. This course covers the foundational skills needed to produce professional VR experiences that are comfortable, polished, and performant.
VR development is an amazing career, with both demand and salaries rising. Every innovative VR professional relies on a core set of tools and principles. If you’re going to succeed, then you need to master them, too.
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