At 10 hrs/week
Get access to classroom immediately on enrollment
You should have 1-2 years of experience programming in Java or another object-oriented language like Python or C++, and must be proficient using Git and GitHub.See detailed requirements.
Welcome! Here’s an overview of the program where you’ll create an Android app, along with some helpful resources to get you started.
Work with instructors step-by-step to build a cloud-connected Android app. Blending theory and practice, learn how to build great apps the right way.Sandwich ClubPopular Movies, Stage 1Popular Movies, Stage 2
Make your apps more responsive, and create a total user experience with home screen widgets, third-party libraries, and more. Also, learn to deeply integrate rich media, test user interfaces, and publish to Google Play.Baking App
Learn how to customize your Gradle build, and explore advanced topics like app testing, configuring free vs. paid apps, and creating and integrating libraries.Build It Bigger
Apply the design principles that define Android's visual language to your apps, using material design elements, transitions and graphics, across multiple form factors.Make Your App Material
Integrate all you've learned in this program to bring your own app idea to life, and publish your app to Google Play.Capstone, Stage 1 - DesignCapstone, Stage 2 - Build
from industry experts
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James Williams is the Android Curriculum Lead at Udacity, where he also creates Web development courses. He is the author of “HTML5 Game Programming,” and runs obstacle course/adventure races in his spare time.
Reto Meier has been part of Android Developer Relations at Google since 2009, and leads Google’s Scalable Developer Advocacy team. He is the author of the “Professional Android Application Development” book series from Wrox.
Dan Galpin is a Developer Advocate for Android at Google, focusing on Android performance tuning, developer training, and games. He has over 10 years of experience in mobile, developing at almost every layer of the phone stack.
SENIOR PROGRAM MANAGER
Jocelyn Becker wrote the developer documentation for the first external Google API in 2004, and has been teaching developers to use Google APIs and technologies ever since. She has managed the creation of many of the Android courses built by Google and Udacity.
Katherine Kuan, formerly a Developer Advocate at Google, was a software engineer on the Android Apps team for Google Keep, Google Play, and the People app.
Lyla Fujiwara is an Android Developer Advocate at Google. Prior to joining Google, Lyla worked at Udacity on the Android Developer and Android Basics Nanodegree teams. She’s taught on three continents and is a former Peace Corps volunteer.
Jennie Kim Eldon is the Product Lead for Android and iOS Nanodegree programs at Udacity, where she previously worked as a software engineer. Before Udacity, she served at the US State Department, leading programs for women and girls in Afghanistan.
Jessica Lin is the Android Basics Curriculum Lead at Udacity, teaching various aspects of the Android development ecosystem. When untethered from her devices, she can be found training for her next Muay Thai competition.
Asser Samak is a Content Developer at Udacity, with over 9 years experience in software engineering, and a great passion for teaching. He also teaches Udacity’s Java course series.
Nikita Gamolsky was an early graduate of the Udacity Android Developer Nanodegree program. Since then, he’s joined the Google Developer Training team to educate and inspire mobile developers around the world.
Cezanne is an expert in computer vision with an M.S. in Electrical Engineering from Stanford University. Inspired by anyone with the drive and imagination to learn something new, she aims to create more inclusive and effective STEM education.
Jeremy Silver writes Android games, loves automating repetitive tasks, and is determined to take all the mystery out of programming. You can catch him on the ski slopes, falling out of planes, or hacking away into the wee hours.
Jose Nieto became an Android Developer after graduating from the Android Nanodegree program. He is now a Content Developer at Udacity, where he builds learning experiences for thousands of future Android Developers worldwide.
I am really grateful for this program. There aren't a lot of Android specific programs online that have feedback and I've found both the student community and mentors extremely helpful and supportive. It's challenging but totally worth doing.
I learnt how to build modern android apps, enriched my portfolio with new projects, received expert feedback on my projects and interacted with other passionate developers. This program was well worth it from start to finish.
Great great experience!!
The program is awesome. Great content, mentors and classmates. Thank you Udacity.
Wonder full ex-prance
Android dominates the market of mobile operating systems, with over 80 percent of the global market share. According to the 2017 Stack Overflow Job Trends Report, Android Developer is one of the Top-3 most in-demand developer positions in the job market.
In this Nanodegree program, you’ll learn best practices for Android and mobile development, build a portfolio of Android apps, and publish your own app to Google Play. By the end of the program, you will have the skills you need to become a professional Android Developer.
This Nanodegree program is designed to prepare you for a job as a professional, junior-level Android Developer within a wide range of organizations and environments: from large corporations where you’d likely be part of a development team, to entrepreneurial start-ups and contract projects where you could be working independently to deliver an application.
If you are a Java programmer who is interested in mastering the Android platform and building top-rated Android apps, this is the program for you.
The best way to see if you are ready for this Nanodegree program is to check out our free Developing Android Apps course. This is the first course in the program. If you are comfortable taking this course, you should be ready to enroll in the Android Developer Nanodegree program.
If you are not ready for this intermediate-level program, or if you are new to programming, please check out our Android Basics Nanodegree program instead of the Android Developer Nanodegree program.
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
In order to succeed in this Nanodegree program, we strongly recommend that you are proficient in Java. We use Java exclusively for our example code and require you to submit your coding in Java.
If you are proficient in another object-oriented programming language like Python or C++, you should be able to complete the program successfully as long as you are comfortable learning Java throughout the Nanodegree program.
You also must have experience working with and sharing code using git and GitHub. If you lack this background, we recommend the following courses:
If you are new to programming and want to get started developing Android apps, we recommend you check out our Android Basics Nanodegree program.
You will need to be able to communicate fluently and professionally in written and spoken English.
The Android Developer Nanodegree program is comprised of content and curriculum to support eight (8) projects. Once you subscribe to a Nanodegree program, you will have access to the content and services for the length of time specified by your subscription. We estimate that students can complete the program in six (6) months working 10 hours per week.
Each project will be reviewed by the Udacity reviewer network. Feedback will be provided and if you do not pass the project, you will be asked to resubmit the project until it passes.
Please see the Udacity Nanodegree program FAQs found here for policies on enrollment in our programs.
All students will need a personal computer that is capable of running Android Studio. Please see the System Requirements listed on the Android Studio download page and ensure that your computer meets these minimum requirements.
Access to an Android device is helpful, but not necessary. You may use the emulator in Android Studio to run your apps if you do not have a physical Android device.